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July 2010 – present
Electrolab Games,
Seattle, WA
Creative Director/ Founding Partner

• Design and creation of new IP for the social games space

 
2009 – 2010
Warner Bros Games (Surreal Software), Seattle, WA
Director of Art

• Responsible for the visual direction of a high-profile new IP

• Rapid turn around of new IP concept proposals

• Studio art director for the Seattle studio of WB Games

 

2007 – 2009
LuCoo Kids Clothing
, Seattle, WA
Art Direction/ Illustration

• Character design and illustration for LuCoo kids clothing

 

2004 – 2009
Surreal Software, Seattle, WA
Art Director

• Directed, inspired and mentored team of 50 artists including concept, UI, FX, animation, cinematics, environments, vehicles, characters and art tech

• Set and maintained visual direction for This Is Vegas from early concept to full production

• Represented This Is Vegas during executive reviews, external marketing events, studio meetings and company summits

• Played a key role in successfully redefining the studio as a motivated and focused developer of ‘Open World Games’

This Is Vegas – Xbox 360, PS3, PC
The Suffering 2: Ties That Bind [Senior Artist] – PS2, Xbox, PC

 

2000 – 2004
SONY (SCEA)
, Foster City, CA
Character Lead

• Successfully directed the character department in the design and production of over 150 characters by creating conceptual designs, 3d models and rigs, textures, FX and animation sets

• Designed and created world release game character based on Jet Li

• Worked with marketing to design and create original key art featured in various magazines including the cover of PSM

• Played a key role on a small creative team developing a new IP (Rush Project)

• Constantly stepped outside of primary responsibilities of character lead to make significant contributions to other departments such as marketing, effects, environments, lighting and UI

Rise to Honor 2 [R&D] – PS2
Rise to Honor – PS2
RUSH [Senior Artist] – PS2

 

1998 – 2000
Konami (KCEA)
, Redwood City, CA
Senior Artist

• Designed and created a wide variety of artwork and animation on two distinctly different projects

• Developed wide range of skills including motion capture, animation, character design, environments, lighting and FX

Castlevania: Resurrection – Sega Dreamcast
Survivor: Day One – Nintendo 64

 

1996 – 1997
Electronic Arts
, Vancouver, BC
Lead Artist

• Played a key role in turning FIFA into a fully 3D game

• Responsible for motivating and directing team members for in game art for all platforms while also serving as the lead artist for all aspects of on the N64 version (Fifa 98 )

• Evaluated external development group based in the UK

FIFA 98: Road to the World Cup – Nintendo 64, PSX, PC, Saturn
FIFA 64 Soccer – Nintendo 64

 

1994 – 1996
Gremlin Interactive
, Sheffield, England
Lead Artist

• Worked as part of a small and highly motivated team to achieve two number one selling titles on multiple platforms (Actua Soccer and Euro 96)
• Developed a wide knowledge of game production and digital artwork through hands on experience
• Received Outstanding Contribution Award for work on Actua Soccer

Euro 96 – PC, Sega Saturn
Actua Soccer – PC, PS1, Sega Saturn
Major League Soccer [visual development]
Future Cop, Actua Golf, Reloaded [character modeling]

 

1993 – 1994
Freelance
, Sheffield, England
Design and Illustration

• Established successful working studio conducting private commission, design and illustration

Education
Sheffield College
, Sheffield, England

• HND [B.A. equivalent] Visual Communications, 1993

Key Skills

• Innovative thinker, quick learner, solution orientated
• Natural collaborator with a proven record of working across departments both internal and external
• Excels at receiving and providing creative input
• Genuine passion for games, studio environment and great team work
• Strong traditional painting and drawing skills
• High level of technical skill and experience working with and developing game engines and in-house tools
• Excellent working knowledge of a wide variety of 2d and 3d software including:

Maya | 3d Studio Max | Softimage |Premiere | After FX | Photoshop | Flash | Illustrator | Z-brush | Mudbox | Unreal 3

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